DocumentCode
747585
Title
Constructing Programs from Example Computations
Author
Biermann, Alan W. ; Krishnaswamy, Ramachandran
Author_Institution
Department of Computer Science, Computation Center, Duke University
Issue
3
fYear
1976
Firstpage
141
Lastpage
153
Abstract
An autoprogrammer is an interactive computer programming system which automatically constructs computer programs from example computations executed by the user. The example calculations are done in a scratch pad fashion at a computer display using a light pen or other graphic input device, and the system stores a detailed history of all of the steps executed in the process. Then the system automatically synthesizes the shortest possible program which is capable of executing the observed examples. The paper describes the computational environment provided by the system, proves that the program synthesis technique is both "sound" and "complete," describes the design of the system, and gives some programs it was used to create.
Keywords
Automatic program synthesis; autoprogramming; induction techniques; interactive graphics system; interactive program construction; program inference; programming system; Computer displays; Computer graphics; Computer science; Concrete; Data structures; Data visualization; Eyes; History; Programming; Synthesizers; Automatic program synthesis; autoprogramming; induction techniques; interactive graphics system; interactive program construction; program inference; programming system;
fLanguage
English
Journal_Title
Software Engineering, IEEE Transactions on
Publisher
ieee
ISSN
0098-5589
Type
jour
DOI
10.1109/TSE.1976.233812
Filename
1702361
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