DocumentCode
747862
Title
The Rochester checkers player: multimodel parallel programming for animate vision
Author
Marsh, Brian ; Brown, Chris ; LeBlanc, Thomas ; Scott, Michael ; Becker, Tim ; Quiroz, Cesar ; Das, Prakash ; Karlsson, Jonas
Author_Institution
Rochester Univ., NY, USA
Volume
25
Issue
2
fYear
1992
Firstpage
12
Lastpage
19
Abstract
It is maintained that to exploit fully the parallelism inherent in animate vision systems, an integrated vision architecture must support multiple models of parallelism. To support this claim, the hardware base of a typical animate vision laboratory and the software requirements of applications are described. A brief overview is then given of the Psyche operating system, which was designed to support multimodel programming. A complex animate vision application, checkers, constructed as a multimodel program under Psyche, is also described. Checkers demonstrates the advantages of decomposing animate vision systems by function and independently selecting an appropriate parallel-programming model for each function.<>
Keywords
computer animation; computer games; computer vision; parallel programming; Psyche operating system; Rochester checkers player; animate vision laboratory; animate vision systems; complex animate vision application; hardware base; integrated vision architecture; multimodel program; multimodel programming; multiple models; parallel-programming model; software requirements; Animation; Biological systems; Computer vision; Concurrent computing; Hardware; Image reconstruction; Machine vision; Parallel processing; Parallel programming; Sensor systems;
fLanguage
English
Journal_Title
Computer
Publisher
ieee
ISSN
0018-9162
Type
jour
DOI
10.1109/2.121471
Filename
121471
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