DocumentCode
761964
Title
A processor architecture for 3D graphics
Author
Wang, Yulun ; Mangaser, Amante ; Srinivasan, Partha
Author_Institution
Computer Motion, Goleta, CA, USA
Volume
12
Issue
5
fYear
1992
Firstpage
96
Lastpage
105
Abstract
The DLX/3DCP architecture that uses a method of parallel processing on 3-D vectors to overcome the problem of the large number of floating-point operations required in 3-D graphics which limits the performance of graphics systems is described. The architecture´s design offers general-purpose programmability from the high-level object-oriented language C++ and generates performance expected only from dedicated special-purpose hardware. Results that show the architecture´s performance on graphics operations are presented and compared to the performance of other RISC processors.<>
Keywords
computer architecture; computer graphics; digital arithmetic; performance evaluation; reduced instruction set computing; 3-D vectors; 3D graphics; DLX/3DCP architecture; RISC processors; dedicated special-purpose hardware; floating-point operations; general-purpose programmability; high-level object-oriented language C++; parallel processing; performance; processor architecture; Application software; Assembly; Computer architecture; Computer graphics; Feeds; Hardware; Parallel processing; Pipeline processing; Reduced instruction set computing; Vector processors;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/38.156019
Filename
156019
Link To Document