• DocumentCode
    761964
  • Title

    A processor architecture for 3D graphics

  • Author

    Wang, Yulun ; Mangaser, Amante ; Srinivasan, Partha

  • Author_Institution
    Computer Motion, Goleta, CA, USA
  • Volume
    12
  • Issue
    5
  • fYear
    1992
  • Firstpage
    96
  • Lastpage
    105
  • Abstract
    The DLX/3DCP architecture that uses a method of parallel processing on 3-D vectors to overcome the problem of the large number of floating-point operations required in 3-D graphics which limits the performance of graphics systems is described. The architecture´s design offers general-purpose programmability from the high-level object-oriented language C++ and generates performance expected only from dedicated special-purpose hardware. Results that show the architecture´s performance on graphics operations are presented and compared to the performance of other RISC processors.<>
  • Keywords
    computer architecture; computer graphics; digital arithmetic; performance evaluation; reduced instruction set computing; 3-D vectors; 3D graphics; DLX/3DCP architecture; RISC processors; dedicated special-purpose hardware; floating-point operations; general-purpose programmability; high-level object-oriented language C++; parallel processing; performance; processor architecture; Application software; Assembly; Computer architecture; Computer graphics; Feeds; Hardware; Parallel processing; Pipeline processing; Reduced instruction set computing; Vector processors;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.156019
  • Filename
    156019