Title :
Improving contact realism through event-based haptic feedback
Author :
Kuchenbecker, Katherine J. ; Fiene, Jonathan ; Niemeyer, Gunter
Author_Institution :
Dept. of Mech. Eng., Stanford Univ., CA, USA
Abstract :
Tapping on surfaces in a typical virtual environment feels like contact with soft foam rather than a hard object. The realism of such interactions can be dramatically improved by superimposing event-based, high-frequency transient forces over traditional position-based feedback. When scaled by impact velocity, hand-tuned pulses and decaying sinusoids produce haptic cues that resemble those experienced during real impacts. Our new method for generating appropriate transients inverts a dynamic model of the haptic device to determine the motor forces required to create prerecorded acceleration profiles at the user´s fingertips. After development, the event-based haptic paradigm and the method of acceleration matching were evaluated in a carefully controlled user study. Sixteen individuals blindly tapped on nine virtual and three real samples, rating the degree to which each felt like real wood. Event-based feedback achieved significantly higher realism ratings than the traditional rendering method. The display of transient signals made virtual objects feel similar to a real sample of wood on a foam substrate, while position feedback alone received ratings similar to those of foam. This work provides an important new avenue for increasing the realism of contact in haptic interactions.
Keywords :
force feedback; haptic interfaces; realistic images; virtual reality; contact realism; event-based haptic feedback; force feedback; haptic device; haptic interaction; virtual environment; Acceleration; Displays; Force feedback; Frequency; Haptic interfaces; Material properties; Muscles; Pressing; Rendering (computer graphics); Virtual environment; Haptics; contact transient; event-based.; force feedback; Computer Graphics; Computer Simulation; Feedback; Humans; Models, Biological; Movement; Physical Stimulation; Psychomotor Performance; Robotics; Stress, Mechanical; Touch; User-Computer Interface; Vibration;
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
DOI :
10.1109/TVCG.2006.32