DocumentCode
804355
Title
On constructing efficient evasion strategies for a game with imperfect information
Author
Meschler, Paul A.
Author_Institution
General Research Corporation, Santa Barbara, CA, USA
Volume
15
Issue
5
fYear
1970
fDate
10/1/1970 12:00:00 AM
Firstpage
576
Lastpage
580
Abstract
In structuring tactics for evading a pursuing vehicle
, it is often the case that the evader
does not know the intercept time.
\´s policy must by necessity be random, the precise definition being dependent upon the dynamic description of the vehicles and the geometry of the engagement. A method of designing efficient evasion tactics that apportions available maneuver effort over a time interval so as to make the expected pursuer miss distance independent of intercept time is presented. The evasion maneuvers are also structured so that
reaches the confines of some defended region, his ultimate goal.
, it is often the case that the evader
does not know the intercept time.
\´s policy must by necessity be random, the precise definition being dependent upon the dynamic description of the vehicles and the geometry of the engagement. A method of designing efficient evasion tactics that apportions available maneuver effort over a time interval so as to make the expected pursuer miss distance independent of intercept time is presented. The evasion maneuvers are also structured so that
reaches the confines of some defended region, his ultimate goal.Keywords
Differential games; Aircraft; Design methodology; Geometry; Helium; Marine vehicles; Missiles; Oceans; Sea measurements; Sea surface; Tin;
fLanguage
English
Journal_Title
Automatic Control, IEEE Transactions on
Publisher
ieee
ISSN
0018-9286
Type
jour
DOI
10.1109/TAC.1970.1099558
Filename
1099558
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