• DocumentCode
    819187
  • Title

    Why not make interfaces better than 3D reality?

  • Author

    Shneiderman, Ben

  • Author_Institution
    Dept. of Comput. Sci., Maryland Univ., College Park, MD, USA
  • Volume
    23
  • Issue
    6
  • fYear
    2003
  • Firstpage
    12
  • Lastpage
    15
  • Abstract
    Many constrained interfaces are designed to be simpler than the real world by restricting movement, limiting interface actions, and keeping interface objects in a plane. However, the strong utility of pure 3D interfaces for medical, architectural, product design, and scientific visualization means that interface design for pure 3D remains an important challenge. An intriguing possibility is that enhanced 3D interfaces might offer simpler navigation, more compelling functionality, safer movements, and less occlusion, than 3D reality, especially for information exploration and visualization tasks. Such features can enable superhuman capabilities such as faster-than-light teleportation, flying through objects, and X-ray vision. Enhanced 3D interfaces might have supernatural tools such as magic wands for instantly shrinking, enlarging, duplicating, or sending objects and enchanted environments that provide error prevention, history keeping, and programming-by-demonstration. Playful game designers and creative application developers have already pushed the technology further than those who seek merely to mimic reality. Advanced designs are marked by their support of rapid situation awareness through effective overviews, reduced numbers of actions to accomplish tasks; and prompt, meaningful feedback for user actions. This article reviews these clever enhanced 3D-design features and encourages approaches that facilitate user tasks rather than mimic reality.
  • Keywords
    user interfaces; virtual reality; 3D interfaces; 3D reality; error prevention; history keeping; information exploration; information visualization; movements; navigation; occlusion; overviews; programming-by-demonstration; rapid situation awareness; user action feedback; Atmosphere; Avatars; Cities and towns; Collaboration; Computer displays; Computer graphics; Navigation; Testing; Usability; Visualization;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2003.1242376
  • Filename
    1242376