• DocumentCode
    823019
  • Title

    Haptic rendering of rigid contacts using impulsive and penalty forces

  • Author

    Constantinescu, Daniela ; Salcudean, Septimiu E. ; Croft, Elizabeth A.

  • Author_Institution
    Robotics & Control Lab., Univ. of British Columbia, Vancouver, BC, Canada
  • Volume
    21
  • Issue
    3
  • fYear
    2005
  • fDate
    6/1/2005 12:00:00 AM
  • Firstpage
    309
  • Lastpage
    323
  • Abstract
    A new simulation approach is proposed to improve the stability and the perceived rigidity of contacts during haptic interaction with multirigid body virtual environments. The approach computes impulsive forces upon contact and penalty and friction forces during contact. The impulsive forces are derived using a new multiple collision resolution method that never increases the kinetic energy of the system. When new contacts arise, the impulsive forces generate large hand accelerations without requiring increased contact stiffness and damping. Virtual objects and linkages are regarded as points in the configuration space, and no distinction is made between them in the proposed approach.
  • Keywords
    digital simulation; haptic interfaces; rendering (computer graphics); telerobotics; virtual reality; contacts; friction forces; haptic interaction; haptic rendering; haptic simulation; impulsive forces; kinetic energy; multiple collision resolution method; multirigid body virtual environments; penalty forces; real-time simulation; Acceleration; Computational modeling; Couplings; Damping; Energy resolution; Friction; Haptic interfaces; Kinetic energy; Stability; Virtual environment; Haptic rendering; haptic simulation; passive collision resolution; real-time simulation; simultaneous collisions;
  • fLanguage
    English
  • Journal_Title
    Robotics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1552-3098
  • Type

    jour

  • DOI
    10.1109/TRO.2004.840906
  • Filename
    1435476