• DocumentCode
    831479
  • Title

    The Future Is Virtually Here

  • Author

    Van Lent, Michael

  • Author_Institution
    Soar Technol., Kandana
  • Volume
    41
  • Issue
    8
  • fYear
    2008
  • Firstpage
    87
  • Lastpage
    89
  • Abstract
    Increasingly popular for more than a decade, massively multiplayer online role-playing games now generate remarkable revenues. The current king of MMORPGs, World of Warcraft, boasts 10 million active subscribers as of early 2008. Developed by Blizzard, WoW hosts a virtual population larger than the real-world populations of countries such as Sweden and Hungary.
  • Keywords
    computer games; virtual reality; World of Warcraft; massively multiplayer online role-playing games; virtual population; Computer industry; Economic indicators; Energy management; Government; Licenses; Platinum; Power generation economics; Programming profession; Teleconferencing; Time measurement; MMORPGs; entertainment computing; virtual-reality applications;
  • fLanguage
    English
  • Journal_Title
    Computer
  • Publisher
    ieee
  • ISSN
    0018-9162
  • Type

    jour

  • DOI
    10.1109/MC.2008.317
  • Filename
    4597147