DocumentCode :
839223
Title :
A note on Three-dimensional pursuit-evasion game with bounded curvature
Author :
Miloh, T.
Author_Institution :
University of Tel-Aviv, Tel-Aviv, Israel
Volume :
27
Issue :
3
fYear :
1982
fDate :
6/1/1982 12:00:00 AM
Firstpage :
739
Lastpage :
741
Abstract :
The system of kinematic equations which describes Isaacs´ Game of Two Cars has been extended to the case of a three-dimensional pursuit-evasion game between players with bounded curvature. It is shown that in the three-dimensional version of the Homicidal Chauffeur game, both players, when playing optimally, strive to steer the system into a common plane and will remain on this plane until game termination. The situation is somewhat different for the three-dimensional version of the Game of Two Cars, where it is not always advantageous to steer an initially three-dimensional dynamic system into a plane. Nevertheless, if at any instant the velocity vectors and the line of sight between players are coplanar, both players strive to remain on this plane.
Keywords :
Game theory; Acceleration; Contracts; Control systems; Differential equations; Kinematics; Terminology; Turning;
fLanguage :
English
Journal_Title :
Automatic Control, IEEE Transactions on
Publisher :
ieee
ISSN :
0018-9286
Type :
jour
DOI :
10.1109/TAC.1982.1102992
Filename :
1102992
Link To Document :
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