• DocumentCode
    845339
  • Title

    Dynamic Shader Generation for GPU-Based Multi-Volume Ray Casting

  • Author

    Rößler, Friedemann ; Botchen, Ralf P. ; Ertl, Thomas

  • Author_Institution
    Univ. Stuttgart, Stuttgart
  • Volume
    28
  • Issue
    5
  • fYear
    2008
  • Firstpage
    66
  • Lastpage
    77
  • Abstract
    Direct volume rendering has become a powerful, widely-used technique for visualizing 3D volumetric data in many fields. Real-time performance for rendering multiple intersecting volumetric objects requires the speed and flexibility of modern GPUs. This requirement has restricted programming of the necessary shaders to GPU experts only. A visualization system that dynamically generates GPU shaders for multi-volume ray casting from a user-definable abstract render graph overcomes this limitation.
  • Keywords
    computer graphic equipment; data visualisation; graph theory; ray tracing; rendering (computer graphics); 3D volumetric data visualization; GPU-based multivolume ray casting; direct volume rendering; dynamic shader generation; multiple intersecting volumetric object rendering; user-definable abstract render graph; Casting; Data analysis; Data visualization; Graphics; Hardware; Image sampling; Layout; Pixel; Rendering (computer graphics); Transfer functions; GPU-based rendering; dynamic shader generation; medical visualization; multi-volume rendering; ray casting; volume illustration; volume visualization; Algorithms; Computer Graphics; Computer Simulation; Image Interpretation, Computer-Assisted; Imaging, Three-Dimensional; Models, Theoretical; User-Computer Interface;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2008.96
  • Filename
    4607317