Title :
Analysis of ReGEN as a Graph-Rewriting System for Quest Generation
Author :
Kybartas, Ben ; Verbrugge, Clark
Author_Institution :
Sch. of Comput. Sci., McGill Univ., Montréal, QC, Canada
Abstract :
Using procedural narrative generation in video games provides a flexible way to extend game play and provide more depth to the game world at low cost to the developers. Current examples of narrative generation in commercial games, however, tend to be simplistic, resulting in repetitive and uninteresting stories. In this paper, we develop a system for narrative generation using a context-aware graph-rewriting framework. We use a graph representation of the game world to create narratives which reflect and modify the current world state. Using a novel set of metrics to evaluate narrative quality, we validate our approach by comparing our generated narratives to other procedurally generated stories, as well as to authored narratives from commercially successful and critically praised games. The results show that our narratives compare favorably to the authored narratives. Our metrics provide a new approach to narrative analysis, and our system provides a unique and practical approach to story generation.
Keywords :
computer games; graph theory; humanities; rewriting systems; ReGEN analysis; commercial games; context-aware graph-rewriting framework; game play; graph representation; narrative analysis; narrative generation; narrative quality evaluation; procedural narrative generation; quest generation; story generation; video games; Abstracts; Complexity theory; Context; Games; Grammar; Measurement; Planning; Computer games; graph rewriting; narrative; procedural content generation;
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
DOI :
10.1109/TCIAIG.2013.2290088