Title :
A trip down the graphics pipeline: pixel coordinates
fDate :
7/1/1991 12:00:00 AM
Abstract :
A general overview of the classic rendering pipeline is given. An examination of some of the problems that come from the use of transformations in the graphics pipeline is initiated. Exemplary transformations to be used in succeeding articles are derived. It is shown that the obvious way to transform normalized device coordinates to pixel space is wrong. The nature of the pixel space is discussed.<>
Keywords :
computer graphics; classic rendering pipeline; graphics pipeline; normalized device coordinates; pixel space; Books; Graphics; Hardware; Pipelines; Rendering (computer graphics); Shape control;
Journal_Title :
Computer Graphics and Applications, IEEE