• DocumentCode
    905221
  • Title

    A trip down the graphics pipeline: pixel coordinates

  • Author

    Blinn, James F.

  • Volume
    11
  • Issue
    4
  • fYear
    1991
  • fDate
    7/1/1991 12:00:00 AM
  • Firstpage
    81
  • Lastpage
    85
  • Abstract
    A general overview of the classic rendering pipeline is given. An examination of some of the problems that come from the use of transformations in the graphics pipeline is initiated. Exemplary transformations to be used in succeeding articles are derived. It is shown that the obvious way to transform normalized device coordinates to pixel space is wrong. The nature of the pixel space is discussed.<>
  • Keywords
    computer graphics; classic rendering pipeline; graphics pipeline; normalized device coordinates; pixel space; Books; Graphics; Hardware; Pipelines; Rendering (computer graphics); Shape control;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/38.126885
  • Filename
    126885