DocumentCode
924460
Title
On the capacity game of public watermarking systems
Author
Somekh-Baruch, Anelia ; Merhav, Neri
Author_Institution
Dept. of Electr.Eng., Technion-Israel Inst. of Technol., Haifa, Israel
Volume
50
Issue
3
fYear
2004
fDate
3/1/2004 12:00:00 AM
Firstpage
511
Lastpage
524
Abstract
Watermarking codes are analyzed as a game between two players: an information hider and a decoder, on the one hand, and an attacker on the other hand. It is assumed that the covertext (the original data within which the message is hidden) is drawn from a memoryless stationary source and its realization is available at the information hider only. The information hider is allowed to cause some tolerable level of distortion to the covertext, and the resulting distorted data can suffer some additional amount of distortion caused by an attacker who aims at erasing the message. Motivated by a worst case approach, we assume that the attacker is informed of the hiding strategy taken by the information hider and the decoder, while they are uninformed of the attacking scheme. The capacity is expressed as the limit of a sequence of single-letter expressions under the assumption that the encoder uses constant composition codes.
Keywords
channel capacity; data encapsulation; decoding; game theory; memoryless systems; random codes; watermarking; capacity; constant composition code; covertext; data distortion; information hider; maximum mutual information decoder; memoryless stationary source; message hiding; message realization; public watermarking system; randomized code; steganography; universal decoding; watermarking code; Copyright protection; Cryptography; Information analysis; Internet; Maximum likelihood decoding; Memory; Memoryless systems; Mutual information; Steganography; Watermarking;
fLanguage
English
Journal_Title
Information Theory, IEEE Transactions on
Publisher
ieee
ISSN
0018-9448
Type
jour
DOI
10.1109/TIT.2004.824920
Filename
1273660
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