• DocumentCode
    937545
  • Title

    New paradigms for effective multicasting and fingerprinting of entertainment media

  • Author

    Luh, W. ; Kundur, D.

  • Author_Institution
    Texas A&M Univ., TX, USA
  • Volume
    43
  • Issue
    6
  • fYear
    2005
  • fDate
    6/1/2005 12:00:00 AM
  • Firstpage
    77
  • Lastpage
    84
  • Abstract
    The large-scale adoption of network-centric entertainment systems rests on the ability to provide reliable, low-cost, and secure services for all parties in the entertainment distribution system. The use of modern data networks such as the Internet to communicate digital entertainment media is motivated, in part, by advancements in communication networking, signal processing, and storage technologies that facilitate more flexible and granular business models. This same technological progress can also be shown to equip potential "attackers" with the means to more easily violate system security. A broad class of system security issues for entertainment applications is addressed by the growing field of digital rights management. This article focuses on an aspect of DRM that involves multicast entertainment media distribution using digital encryption and digital fingerprinting technologies to prevent widespread piracy. The goal of DRM is to provide protection and facilitate equitable compensation for all parties in the entertainment distribution chain including content creators, aggregators, distributors, and consumers. Previous security proposals to protect entertainment media have sacrificed broadcast efficiency for security. This article collectively addresses security and broadcast efficiency for network-centric entertainment systems, an area of research seldom explored. We present the challenges, technological solutions, and future trends of this emerging field.
  • Keywords
    Internet; computer network management; cryptography; data communication; multicast communication; multimedia communication; telecommunication security; telecommunication services; Internet; digital encryption; digital entertainment media; digital fingerprinting technology; digital rights management; entertainment media; granular business model; multicasting; network security; network-centric entertainment system; signal processing; storage technology; Business communication; Communication system security; Cryptography; Digital signal processing; Fingerprint recognition; IP networks; Large-scale systems; Proposals; Protection; Telecommunication network reliability;
  • fLanguage
    English
  • Journal_Title
    Communications Magazine, IEEE
  • Publisher
    ieee
  • ISSN
    0163-6804
  • Type

    jour

  • DOI
    10.1109/MCOM.2005.1452834
  • Filename
    1452834