• DocumentCode
    9393
  • Title

    Near-Realistic Mobile Exergames With Wireless Wearable Sensors

  • Author

    Mortazavi, Bobak ; Nyamathi, Suneil ; Lee, Sunghoon Ivan ; Wilkerson, Thomas ; Ghasemzadeh, Hassan ; Sarrafzadeh, Majid

  • Author_Institution
    Dept. of Comput. Sci., Univ. of California, Los Angeles, Los Angeles, CA, USA
  • Volume
    18
  • Issue
    2
  • fYear
    2014
  • fDate
    Mar-14
  • Firstpage
    449
  • Lastpage
    456
  • Abstract
    Exergaming is expanding as an option for sedentary behavior in childhood/adult obesity and for extra exercise for gamers. This paper presents the development process for a mobile active sports exergame with near-realistic motions through the usage of body-wearable sensors. The process begins by collecting a dataset specifically targeted to mapping real-world activities directly to the games, then, developing the recognition system in a fashion to produce an enjoyable game. The classification algorithm in this paper has precision and recall of 77% and 77% respectively, compared with 40% and 19% precision and recall on current activity monitoring algorithms intended for general daily living activities. Aside from classification, the user experience must be strong enough to be a successful system for adoption. Indeed, fast and intense activities as well as competitive, multiplayer environments make for a successful, enjoyable exergame. This enjoyment is evaluated through a 30 person user study. Multiple aspects of the exergaming user experience trials have been merged into a comprehensive survey, called ExerSurvey. All but one user thought the motions in the game were realistic and difficult to cheat. Ultimately, a game with near-realistic motions was shown to be an enjoyable, active video exergame for any environment.
  • Keywords
    biomechanics; body sensor networks; computer games; medical signal processing; patient care; patient monitoring; patient treatment; signal classification; sport; ExerSurvey; adult obesity; body-wearable sensors; childhood obesity; classification algorithm; current activity monitoring algorithms; exergaming; mobile active sports; near-realistic mobile exergames; real-world activities mapping; recognition system; sedentary behavior; video exergame; wireless wearable sensors; Foot; Games; Mobile communication; Training; Vectors; Wearable sensors; Activity monitoring; exergaming; user experience; user survey; wearable sensors;
  • fLanguage
    English
  • Journal_Title
    Biomedical and Health Informatics, IEEE Journal of
  • Publisher
    ieee
  • ISSN
    2168-2194
  • Type

    jour

  • DOI
    10.1109/JBHI.2013.2293674
  • Filename
    6678519