DocumentCode
949236
Title
A Comprehensive Light-Source Description for Computer Graphics
Author
Verbeck, Channing P. ; Greenberg, Donald P.
Author_Institution
Cornell University
Volume
4
Issue
7
fYear
1984
fDate
7/1/1984 12:00:00 AM
Firstpage
66
Lastpage
75
Abstract
For realistic simulation, light source descriptions require definitions of the geometry, the spectral distribution, and the spatial distribution of the luminous intensity. A procedure is described in which these light source characteristics are defined, and the resultant intensity computations are integrated into a testbed ray-tracing system. Point, linear, and area light sources are considered. Results are shown which account for the spectral distribution and illustrate the directional dependence of the intensity calculations. The procedures are applicable to environments of unlimited complexity. Light sources can be arbitrarily placed within the environment and contained within the simulated image.
Keywords
computer graphics; digital simulation; computer graphics; light-source description; luminous intensity; simulation; testbed ray-tracing system; Computational modeling; Computer graphics; Geometry; Light emitting diodes; Light sources; Lighting; Optical propagation; Shadow mapping; Solid modeling; Surface finishing;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.1984.275906
Filename
4055857
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