DocumentCode :
952866
Title :
Texture Mapping with Hard Constraints Using Warping Scheme
Author :
Lee, Tong-Yee ; Yen, Shao-Wei ; Yeh, I-Cheng
Author_Institution :
Nat. Cheng-Kung Univ., Tainan
Volume :
14
Issue :
2
fYear :
2008
Firstpage :
382
Lastpage :
395
Abstract :
Texture mapping with positional constraints is an important and challenging problem in computer graphics. In this paper, we first present a theoretically robust, foldover-free 2D mesh warping algorithm. Then, we apply this warping algorithm to handle mapping texture onto 3D meshes with hard constraints. The proposed algorithm is experimentally evaluated and compared with the state-of-the-art method for examples with more challenging constraints. These challenging constraints may lead to large distortions and foldovers. Experimental results show that the proposed scheme can generate more pleasing results and add fewer Steiner vertices on the 3D mesh embedding.
Keywords :
computer graphics; 3D meshes; computer graphics; foldover-free 2D mesh warping algorithm; texture mapping; foldover; positional constraints; texture mapping; warping;
fLanguage :
English
Journal_Title :
Visualization and Computer Graphics, IEEE Transactions on
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2007.70432
Filename :
4359965
Link To Document :
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