DocumentCode
953833
Title
A ´room´ with a$ ´view´
Author
DeFanti, Thomas A. ; Sandin, Daniel J. ; Cruz-Neira, Carolina
Author_Institution
Illinois Univ., Chicago, IL, USA
Volume
30
Issue
10
fYear
1993
Firstpage
30
Lastpage
33
Abstract
An immersive virtual reality system called the CAVE is described. To match virtual reality to real tasks, researchers built this smoothly functioning walk-in system mostly from off-the-shelf components. The CAVE represents a new model for the design of virtual reality systems, one that offers several advantages over existing models. CAVE users do not need to wear helmets, don bulky gloves and heavy electronics packs, or be pushed about by movement restricting platforms. Instead, they put on a pair of lightweight glasses and walk into the Cave, a 27 m/sup 3/ room with an open side and no ceiling. The Cave is in fact a partial cube, with the top and one vertical side missing. The three vertical sides are 3 m by 3 m rear projection screens facing the viewer, and the floor is a front projection screen. The glasses trick a user´s mind into seeing the screen images as three-dimensional objects.<>
Keywords
optical projectors; user interfaces; virtual reality; 3 m; 3D; CAVE; design; front projection screen; glasses; immersive virtual reality system; rear projection screens; three-dimensional objects; walk-in system; Application software; Glass; Image sensors; Laboratories; Magnetic sensors; Optical materials; Real time systems; Transmitters; Virtual reality; Visualization;
fLanguage
English
Journal_Title
Spectrum, IEEE
Publisher
ieee
ISSN
0018-9235
Type
jour
DOI
10.1109/6.237582
Filename
237582
Link To Document