• DocumentCode
    953833
  • Title

    A ´room´ with a$ ´view´

  • Author

    DeFanti, Thomas A. ; Sandin, Daniel J. ; Cruz-Neira, Carolina

  • Author_Institution
    Illinois Univ., Chicago, IL, USA
  • Volume
    30
  • Issue
    10
  • fYear
    1993
  • Firstpage
    30
  • Lastpage
    33
  • Abstract
    An immersive virtual reality system called the CAVE is described. To match virtual reality to real tasks, researchers built this smoothly functioning walk-in system mostly from off-the-shelf components. The CAVE represents a new model for the design of virtual reality systems, one that offers several advantages over existing models. CAVE users do not need to wear helmets, don bulky gloves and heavy electronics packs, or be pushed about by movement restricting platforms. Instead, they put on a pair of lightweight glasses and walk into the Cave, a 27 m/sup 3/ room with an open side and no ceiling. The Cave is in fact a partial cube, with the top and one vertical side missing. The three vertical sides are 3 m by 3 m rear projection screens facing the viewer, and the floor is a front projection screen. The glasses trick a user´s mind into seeing the screen images as three-dimensional objects.<>
  • Keywords
    optical projectors; user interfaces; virtual reality; 3 m; 3D; CAVE; design; front projection screen; glasses; immersive virtual reality system; rear projection screens; three-dimensional objects; walk-in system; Application software; Glass; Image sensors; Laboratories; Magnetic sensors; Optical materials; Real time systems; Transmitters; Virtual reality; Visualization;
  • fLanguage
    English
  • Journal_Title
    Spectrum, IEEE
  • Publisher
    ieee
  • ISSN
    0018-9235
  • Type

    jour

  • DOI
    10.1109/6.237582
  • Filename
    237582