• DocumentCode
    957066
  • Title

    Hardware Assistance for Z-Buffer Visible Surface Algorithms

  • Author

    Booth, Kellogg S. ; Forsey, David R. ; Paeth, Alan W.

  • Author_Institution
    University of Waterloo
  • Volume
    6
  • Issue
    11
  • fYear
    1986
  • Firstpage
    31
  • Lastpage
    39
  • Abstract
    The well-known z-buffer algorithm for solving the visible surface problem has a number of points in its favor, the main one being that it can be very efficiently implemented at little additional cost in many existing frame-buffer systems. The traditional software implementation of the algorithm assumes explicit initialization of both the image buffer and the z-buffer before each image is generated. We will describe a simple technique for synchronizing initialization and image generation so the two can be performed in parallel, effectively elimination the time needed for explicit initialization of the frame buffer. The technique assumes a modest investment in additional hardware within the frame buffer.
  • Keywords
    Displays; Graphics; Hardware; Image storage; Layout; Real time systems; Timing;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.1986.276660
  • Filename
    4056761