DocumentCode
957066
Title
Hardware Assistance for Z-Buffer Visible Surface Algorithms
Author
Booth, Kellogg S. ; Forsey, David R. ; Paeth, Alan W.
Author_Institution
University of Waterloo
Volume
6
Issue
11
fYear
1986
Firstpage
31
Lastpage
39
Abstract
The well-known z-buffer algorithm for solving the visible surface problem has a number of points in its favor, the main one being that it can be very efficiently implemented at little additional cost in many existing frame-buffer systems. The traditional software implementation of the algorithm assumes explicit initialization of both the image buffer and the z-buffer before each image is generated. We will describe a simple technique for synchronizing initialization and image generation so the two can be performed in parallel, effectively elimination the time needed for explicit initialization of the frame buffer. The technique assumes a modest investment in additional hardware within the frame buffer.
Keywords
Displays; Graphics; Hardware; Image storage; Layout; Real time systems; Timing;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.1986.276660
Filename
4056761
Link To Document