• DocumentCode
    959802
  • Title

    Solid Texturing of Soft Objects

  • Author

    Wyvill, Geoff ; Wyvill, Brian ; McPheeters, Craig

  • Author_Institution
    University of Otago
  • Volume
    7
  • Issue
    12
  • fYear
    1987
  • Firstpage
    20
  • Lastpage
    26
  • Abstract
    Since the shape of a soft object changes in response to its surroundings, it is difficult to give a single position in space as the location of the object. Indeed objects can and do break dynamically into subobjects. This means that you cannot map a solid texture onto such an object simply by using a function of the space coordinates. We have taken a different approach. Our soft objects are modeled as the volume enclosed by an isosurf ace of a field calculated from a set of key points. For each key point, we describe an abstract texture space. Any point on the surface of an object has, associated with each key point, a position in this space and a field contribution. A vector sum of these positions, weighted by the field contributions, is used to select a surface specification from the texture space. Textures mapped with this process retain their consistency during distortion and metamorphoses of objects, permitting a great variety of animation effects.
  • Keywords
    Computational efficiency; Computer graphics; Computer science education; Surface texture; Surface treatment;
  • fLanguage
    English
  • Journal_Title
    Computer Graphics and Applications, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.1987.276935
  • Filename
    4057081