DocumentCode
960594
Title
Automatic Creation of Object Hierarchies for Ray Tracing
Author
Goldsmith, Jeffrey ; Salmon, John
Author_Institution
Jet Propulsion Laboratory
Volume
7
Issue
5
fYear
1987
fDate
5/1/1987 12:00:00 AM
Firstpage
14
Lastpage
20
Abstract
Intersection calculations dominate the run time of canonical ray tracers. A common algorithm to reduce the number of intersection tests required is the intersection of rays with a tree of extents, rather than the whole database of objects. A shortcoming of this method is that these trees are difficult to generate. Additionally, manually generated trees can be poor, greatly reducing the run-time improvement available. We present methods for evaluation of these trees in approximate number of intersection calculations required and for automatic generation of good trees. These methods run in O(nlogn) expected time where n is the number of objects in the scene. We report some examples of speedups.
Keywords
Computational modeling; Image databases; Optical refraction; Ray tracing; Rendering (computer graphics); Visual databases;
fLanguage
English
Journal_Title
Computer Graphics and Applications, IEEE
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.1987.276983
Filename
4057175
Link To Document