DocumentCode
964863
Title
Interactive sound rendering in complex and dynamic scenes using frustum tracing
Author
Lauterbach, C. ; Chandak, A. ; Manocha, D.
Author_Institution
Univ. of North Carolina-Chapel Hill, Chapel Hill
Volume
13
Issue
6
fYear
2007
Firstpage
1672
Lastpage
1679
Abstract
We present a new approach for real-time sound rendering in complex, virtual scenes with dynamic sources and objects. Our approach combines the efficiency of interactive ray tracing with the accuracy of tracing a volumetric representation. We use a four-sided convex frustum and perform clipping and intersection tests using ray packet tracing. A simple and efficient formulation is used to compute secondary frusta and perform hierarchical traversal. We demonstrate the performance of our algorithm in an interactive system for complex environments and architectural models with tens or hundreds of thousands of triangles. Our algorithm can perform real-time simulation and rendering on a high-end PC.
Keywords
acoustic signal processing; interactive systems; ray tracing; rendering (computer graphics); complex-dynamic scene; frustum tracing; interactive sound rendering; interactive system; ray packet tracing; virtual scene; Acceleration; Acoustic beams; Acoustic reflection; Computational modeling; Data visualization; Hardware; Layout; Optical reflection; Ray tracing; Rendering (computer graphics); Acoustic propagation; Ray tracing;
fLanguage
English
Journal_Title
Visualization and Computer Graphics, IEEE Transactions on
Publisher
ieee
ISSN
1077-2626
Type
jour
DOI
10.1109/TVCG.2007.70567
Filename
4376201
Link To Document