• DocumentCode
    964863
  • Title

    Interactive sound rendering in complex and dynamic scenes using frustum tracing

  • Author

    Lauterbach, C. ; Chandak, A. ; Manocha, D.

  • Author_Institution
    Univ. of North Carolina-Chapel Hill, Chapel Hill
  • Volume
    13
  • Issue
    6
  • fYear
    2007
  • Firstpage
    1672
  • Lastpage
    1679
  • Abstract
    We present a new approach for real-time sound rendering in complex, virtual scenes with dynamic sources and objects. Our approach combines the efficiency of interactive ray tracing with the accuracy of tracing a volumetric representation. We use a four-sided convex frustum and perform clipping and intersection tests using ray packet tracing. A simple and efficient formulation is used to compute secondary frusta and perform hierarchical traversal. We demonstrate the performance of our algorithm in an interactive system for complex environments and architectural models with tens or hundreds of thousands of triangles. Our algorithm can perform real-time simulation and rendering on a high-end PC.
  • Keywords
    acoustic signal processing; interactive systems; ray tracing; rendering (computer graphics); complex-dynamic scene; frustum tracing; interactive sound rendering; interactive system; ray packet tracing; virtual scene; Acceleration; Acoustic beams; Acoustic reflection; Computational modeling; Data visualization; Hardware; Layout; Optical reflection; Ray tracing; Rendering (computer graphics); Acoustic propagation; Ray tracing;
  • fLanguage
    English
  • Journal_Title
    Visualization and Computer Graphics, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1077-2626
  • Type

    jour

  • DOI
    10.1109/TVCG.2007.70567
  • Filename
    4376201