DocumentCode :
987063
Title :
Server-Side Bot Detection in Massively Multiplayer Online Games
Author :
Mitterhofer, Stefan ; Kruegel, Christopher ; Kirda, Engin ; Platzer, Christian
Author_Institution :
Vienna Univ. of Technol., Vienna
Volume :
7
Issue :
3
fYear :
2009
Firstpage :
29
Lastpage :
36
Abstract :
One of the greatest threats that massively multiplayer online games face today is a form of cheating called botting. The authors propose an automated approach that detects bots on the server side based on character activity and is completely transparent to end users.
Keywords :
client-server systems; computer crime; computer games; invasive software; client side suspicious program; massively multiplayer online game; server-side bot detection; subscription-based business model; virtual world; Automatic control; Automation; Cadaver; Engines; Gold; Humans; Keyboards; Privacy; Sprites (computer); User interfaces; bot detection; cheating; gaming; gaming bots; mmorpg security; online games; security; waypoint extraction; world of warcraft;
fLanguage :
English
Journal_Title :
Security & Privacy, IEEE
Publisher :
ieee
ISSN :
1540-7993
Type :
jour
DOI :
10.1109/MSP.2009.78
Filename :
5054907
Link To Document :
بازگشت